Too small of a boost to matter, but even if you make it big enough to matter then it would be OP. Base damage is better. Thanks for the feedback! I know .25 might seem like a huge buff, but really it's maybe a 1 hit difference in a fight. In reality, it's just 1/5th of a sharpness upgrade. .05 on kill would keep the kit obsolete, as it's such a minimal difference that you might as well be using a different kit. eh I guess, but this reminds me of assassin from champions and screw that class. I'd rather just have a base +.25 on sword damage. I don't believe there was any mention of removing frosting on this thread. As for tank, could you elaborate on why it's too powerful? As I see it, while it gets +2 hearts, it also will have more or less even matchups with every class except maybe builder. Frosting can combo them to make up the damage, warrior's new perk would make up the damage, archer could bow to make up damage, and even builder could block place to make up for the gap. I absolutely disagree with any strength related buff being added to the game. .25 damage gives you a win in really close fights. Any level of strength will allow you to practically 2 or 3 shot everyone. Also thanks to whoever revived this dead thread. Heres to hoping I get a few more people to see it before It gets pushed down by "what would you do if your level reset", "cats or dogs", "favorite youtuber" or "favorite mob". Hurray for off topic/surveys in latest posts.