Shoutout to Wanderer_ for the art Hey everyone. We're Sarah(xXVevzZXx) and Morten, previous Developers and Mods for Mineplex. We both became Devs back in 2015, Sarah a bit earlier than me. We've known each other as far back as we remember our Mineplex Journey goes and we have kept passively in touch since. Ask us anything. Sarah and I will pop our heads together tomorrow evening (our time) to collect some of the questions and answer them in this post. After that, we shall never be seen again :o ========= Answers ========= Sarah: I was finishing high-school and wanted to focus on that. So I felt that I didn’t have time for both. Morten: I was also finishing high-school and wanted to focus on my exams. I had a pretty high grade cap I had to hit, so I decided to quit Mineplex completely. We can’t say much about the current development situation for Mineplex, but back then; probably not. Back then, we had chiss to oversee the developers and he did an outstanding job at that. He was good at keeping us fired up and on track about projects. Big shoutout to him. Sarah: Back then, Mineplex launched a Jr.Dev program, where less experienced programmers could get a shot of becoming a dev. Morten approached me with the program and due to me already being a mod, I gave it a shot. Morten: I actually don’t concretely remember what inspired me back then, but I’m sure that was something. But I got spun into the whole ordeal and I genuinely enjoyed it, so stuck with coding since. We recommend that you just throw yourself out there. Get a good understanding of what your goal is and what you need to do/change to get there. To live it https://jobs.mineplex.com/ We can’t talk much about the current situation in the staff team, but back then it was fine for the most part. A lot of current mods teams weren't created back then so we got an unique chance to help build some of the teams up from the bottom. Especially the EU mod team. No. Sarah: It was a big chance for me that I got the opportunity to work from home and basically how it fit our schedule. We were pretty free to work on what we felt to work on. We didn’t have a fixed “To do” list of things that needed to be done in a particular order. As long as everything was done and double-checked, it was fine. Morten: I enjoyed getting the experience of being part of a tech team. This was my first exposure to being part of something bigger and I felt hyped about it. Being able to work remotely and build what I felt like, was really a great "first opportunity" for me. Sarah: I got into coding through Minecraft and yes it is still something I do today through studying Computer Science and working for a smaller Indie development team. Morten: I also got into coding through Minecraft. I got hooked on the idea that whatever I wrote in my editor, I could instantly see in the game. I still work with coding today. I’m currently hired as a Software Engineer in a Unicorn company. Back then LT was quite volatile. We got a lot of people joining the team while others left. Quite some time passed by before it kinda settled down. Then when everything went back to order, it worked quite nicely, we felt. It’s always sad to see something you helped build lose popularity, but we both kinda felt that it had to decline at some point. Back then, we peaked at around 50.000 players which was mind blowing at the time. So we were quite confident that we couldn’t continue with such numbers. Everything that has a beginning has an end, Neo. There seems to be a big disconnect between the Leadership Team and the rest of the community. We would focus on this and make sure that player satisfaction is kept high. Easier said than done, we’re sure. We know the answer is kinda cheesy and “cringe”, but never lose sight of what is truly important in your life. We personally don’t believe it’s a video game or a rank or a level. We believe it’s the bonds that you create throughout your journey. Nothing is more valuable than relations and friendship. Don't give them up for anything. Sarah: When Minecraft bedrock edition was released and we had to adapt to a completely new system. Morten: I was the main creator of Bawk Bawk Battles (BBB). We ran so many tests in the development environment and everything seemed to work perfectly. The unique thing about BBB is that it had no map attached to the game. The map was generated by code. What I didn’t take into account back then, was that our development servers were much more powerful than a single instance in the Prod environment. So when the map had to be created by code, it was relatively smooth in Dev, but in Prod it just crashed and burned. Whoops. This is not for us to say. We don't know much of what's going on behind the curtains of LT, so we are in no position to give an answer to this. A person can have many hats. A developer can also be a product owner or a domain expert, so it's not mutually exclusive and can work in some cases. Whether or not it works in Mineplex's particular case, we have no comment.