I have been continually disappointed by gem rewards for winning. You can be the best person in the server and accomplish literally everything, and you will get 1 gem more than for participation. Every game disappoints me in this way besides 1: Master Builders. Since this is about balancing, ill include that too. Here are notable differences in rewarding that I would like Implemented: (Note:this is just a model, if this is implimented these will likely be changed for balancing reasons.) (Note: this is adding onto the +10 for participating.) CAKE WARS +1 gem for every 3 kills +2 gems for every elimination +3 gems for every cake eaten +5 gems for making it to cake rot +5 gems for winning TURF WARS +1 gem for every 5 kills +2 gems for dying less than 5 times +1 gem for every 5 minutes survived +5 gems for winning MICRO BATTLES +1 gem for every kill assist +3 gems for dealing all damage in a kill +1 gem for every 2 minutes survived +5 gems for winning SKYWARS +1 gem for every kill +1 gem for every 3 minutes survived +3 gems for surviving until island decay +5 gems for winning BLOCK HUNT (Hunter) +1 gem for every kill +10 gems for winning (Hider) +3 gems for every kill +1 gem for every 3 minutes survived +5 gems for winning DRAGONS +1 gem for every minute survived +1 gem for not being last +3 gems for 3rd place +4 gems for second place +5 gems for winning MASTER BUILDERS +1 gem for every 50 blocks placed For each vote: My eyes are burning:-2 gems from votes Meh: -1 gem from votes Its okay:0 gems Good:+1 gem Amazing:+2 gems Awesome:+3 gems +5 gems for 3rd place +10 gems for second place +15 gems for 1st place Thank you for reading this entire post full of statistics and math. As a reward, have a Tato Additionally, I dont just want an opinion or a thread lock. I would like discussion of why/why not you like these ideas and what you agree/disagree with.