Hey, I had some ideas for BR which I already posted in the GI discord but figured I could get even more feedback if I posted on the forums too. I believe these ideas will improve the QOL in Bridges as well as the pace of games but not to the point where it's no longer BR. They will certainly fix the problem of games dragging out and hopefully lead to more games being played. • Shorten post-Bridges timer to 20 minutes • After this 20 minutes add a Deathmatch at mid, with the edges of mid boxed in by a border which is closing in gradually like in SG • Remove hunger prior to the Bridges falling, increase hunger rate after Bridges as not every kit is surface-based and so it may be harder for Bombers/Miners to get food in addition to mining • Add /surface which allows players to go back to surface without worrying about having to find water/gravel to respawn to the surface or to mine all the way back up - particularly useful for kits such as Miner who are more likely to be mining nearer to the Bridges falling. • In addition to a /surface command, at 2 minutes before Bridges fall a notification would pop up in chat for everyone in the server notifying them "2 minutes until the Bridges fall. Click here to teleport to the surface or use /surface" to improve QOL + potentially stop people from being in the mines even after Bridges and therefore reducing game stalling. • Discount the early game revive towards deaths in /stats • As a result of gravel no longer being needed to respawn, increase the probability of gravel dropping flint when mined. Good for archers, easier to craft arrows • Automatically make double chests become community chests, can be confusing for some players to create community chests and no one in BR ever uses chests for just themself anyway, there’s no need to, so it’d be useful for teams • Increase feathers being dropped from each chicken to 2 feathers from each chicken • Add a small team tracker thing like in UHC but for the closest team-mate in addition to the current tracking compass for tracking enemy teams. • More of a map issue but revamp Skylands - 1 block wide bridge from mid (which is fairly small too) disallows for fair gameplay + different starter islands having more/less useful perks. • Increase the size of the middle island on all maps requiring a larger mid to allow for a more compatible deathmatch (most maps won't) or alter the end game mechanic on smaller maps to have a different deathmatch. • Increase XP gained by say 15% or something to stop players from being discouraged by fairly long and unrewarding games. • Add XP achievements for both kills and wins to BR, similarly to what was added in SKY and UHC Credit to @Lavq for contributing, looking forward to any feedback anyone may have. Thanks for reading!