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Champions - Capture the Flag

Discussion in 'Map Guidelines' started by Build Team, Feb 14, 2017.

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  1. [​IMG]



    Archer spots - Even though there are smaller maps, archers still need a place to do what they do in a somewhat secluded space.
    Flag should not be directly in front of their respective spawns - Although they should definitely be much closer, having a team’s flag right out of their spawn isn't great for gameplay as it makes capturing the flag overly difficult.
    Try to keep it open - There will always be fighting somewhere in capture the flag, so try not to clutter up the map too much. It’s good to have large open areas where people can fight without having to worry about avoiding obstacles.
    No more than 4 resupplies (Max 4 Min 2)- Although the amount of resupplies varies on the map’s size and style, there should really never be anymore than 4 resupplies. There also should should never be any less than 2.
    Map Equivalence - All maps must be even. Neither team should have even a block advantage over the other. The easiest way to do this is to make half of the map, and copy it over.
    No Buttons on the ground- You can use buttons on the map, but not on the ground (1.8+). This can screw up a few Mage skills.
    Do not use slabs as ground- Slabs can mess with certain skills, making it unplayable.
    Make water one block deep- This is less of a guideline, more of a suggestion. GI have stated that they prefer the water to be one block deep, to prevent Arctic Armour trapping. To give the effect of water being deeper, you could put one block deep water on stained blue glass.
    No Snow - Typically no snow layers. It would be best not to create any maps for Champions that revolve around a snow theme. These are typically never accepted since they just do not work well with the game type.



    Data Points


    Build Selector

    Build selectors are very important for the CTF game type. Build selectors are created by either using Light Blue or Pink wool with Iron Pressure Plates on top. There must be 5 selectors as shown below:

    [​IMG]


    Player Spawns


    Player Spawns are crucial in the creation of any champions map. They are created by either using Dark Blue or Red wool with Gold Pressure Plates on top. You may see an example here:

    [​IMG]


    Flag Locations


    Flag locations are essential to the CTF gamemode. These are created with a 3x3 area of glass, with the respected team color of wool underneath. Also, be sure to include a built beacon in the center. Above the glass that is centered with the beacon, place either a Dark Blue or Red wool topped with an Iron Pressure Plate. Example below:

    [​IMG]


    Refill Locations


    Refill locations are used to refill supplies in a CTF game. To create a refill station, you will need to first place a Yellow wool on top of a Gold Block and then top it with an Iron Pressure Plate.
    Example here:

    [​IMG]
     
    Posted Feb 14, 2017
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