As a returning player from the early days of Mineplex, I have a love for the original Champions kits and was ecstatic to give Clans a shot. Playing with the old kits in a new way would be tons of fun but I ran into one dire issue: A 20-hour Casual Playtime Requirement. I should also mention there is an AFK kick timer & a rule against 'Farming Hours.' A year or two ago, this would have been no issue as the lobbies would be active, but today the only population of players lays within Hardcore Clans. After a few hours of my near solo Clans experience, I gave up. Mineplex does not bolster the population these days to place such a requirement on a game mode. Contrary to the original intent of easing players into Clans, the current system acts as a hurdle to players and possible server growth. Realizing the situation of the player count and adapting to it could greatly benefit Mineplex through the slower winter months. The solution? Lift the barricade, let the players in. Perhaps add a warning for the challenging aspects of the game but at least let the players try it and join the community. Take a look at Hypixels UHC for example, a super challenging game that is not well suited for new players. Everyone level 10+ can join and a warning of the difficulty of the game is displayed in the join menu. On another note, perhaps the reason for the blockage could be alternative accounts or cheating. I suggest this be countered with a level cap of ~10-25 to discourage such behaviour. Clans is unique and nostalgic. I see no reason this game mode shouldn't be a selling point to the whole server.