Hey, Recently I've been seeing a lot of talk about nerfing certain kits on the forums. Today I want to focus on Wolf & Spider, as they're generally seen as the most unbalanced. Having talked to members of the Smash Game Insights, I gained the knowledge of a potential upcoming patch that would make changes to many kits and shift gameplay in general. (This is not a certain fact, take with a grain of salt.) Below are the proposed changes from the community. Changes to Spider would include (but are not limited to): Needler cooldown increase. Needler damage changes (removing poison or arrow damage). Re-introduction of jump energy (with modifications that would increase jump energy through combat). Changes to webs (duration/damage). Changes to Wolf would include (but are not limited to): Reduction to max damage of ravage passive. Changes to cub tackle so that it despawns if it does not hit a target. Changes it overall damage or kb stats of the kit. Hitbox adjustments. Possible changes to the dynamics of wolf strike. Because this is currently being so hotly debated, I decided to ask some avid SSM players on what they think about those proposed changes, and what they'd like to see in an upcoming patch for SSM. GreatMCGamer: Top 5 Global - 13,961 wins. -Agrees with those general changes. -Believes that SSM should be hosted on its own server. -unapproved link- Cloudiie (CloudiieClaus): Top 10 EU - 8,591 wins. -Cloudiie says that it's best to just enjoy the game as it is. -Believes that a needler cooldown increase would be appropriate. -Thinks that Spider's jump in its current state is acceptable. -Thinks that ravage needs a nerf. -Says that a wolf cub nerf is also a good idea. -unapproved link- CubicB: #15 Leaderboards - 7,476 wins. -Cubic states that Spider is a well-made kit, but that other kits don't have the same edge during fights. -unapproved link- TorchoTichy: #33 Leaderboards - 5,831 wins. -Torcho thinks that spider is very strong right now, but that it shouldn't have a movement nerf as that's what defines the kit itself. -He proposed the idea of needler either only having arrow damage or lower damage in general. This would mean that poison is not dealt on contact with the arrows but that they still deal KB. -He also agrees that spin-web could despawn faster. -Says that giving spider wolf-level armor would be an interesting idea. -Said that spin-web could stay longer depending on how far the target is hit from. (Close targets = faster despawn & vice-versa). -Proposed idea of needler using XP bar. -unapproved link- -unapproved link- -unapproved link- SpookySpooder (Virgile): #40 Leaderboards - 5,526 wins. -Says the game should stay as it is. -unapproved link- Holistically (man with a plan): Zombie/Spider main - 2,669 wins. -Says that needler should have a longer cooldown but with no arrow damage and only poison. -Says that web spray should be reduced in size but increased in accuracy. -Would be ok with an energy-based jump. -Says that even with a reduced melee damage of 4, spider would still be good. -Says that wolf would be ok with an energy-based jump. -Says that ravage should be more gradual in its damage increase and that it should time out faster than it currently does. -unapproved link- -unapproved link- -unapproved link- Hosted (luca): One of the best spiders EU - 1,938 wins. -Believes that spider is good right now, but would understand an energy-based jump under the condition that energy is set to full every time you spawn. -unapproved link- iKilliLaugh (iglee): Magma main - 1,168 wins. -Wishes that spin-web despawned quicker. -Says that wolf cub should have a way to be mitigated once you're stuck in it (for example hitting the cub away). -Says wolf's ravage needs a nerf. -Would be alright with an armor reduction to the wolf kit. -Says needler's poison damage should be chance-based (not every needle will give poison) -Says wolf needs a jump nerf (energy-based). -unapproved link- -unapproved link- And finally, me: -I personally think that SSM is a very hard game to balance: every player has their favored kit and naturally wants it to stand out from other kits in order to gain an advantage. As a wolf/spider main I wouldn't mind needler's poison to be removed and web's spread/duration to be changed, but for both wolf and spider I feel that it would be sad to see the infinite directional jumps go, since they are mobility based and long-ranged kits can easily damage them once slowed. Ravage definitely needs a good rework and wolf needs to have a couple changes for wolf cub so that it doesn't last as long. Otherwise I think both kits are in a good spot. In general, I think what the community wants to see is a rework of SSM overall. This thread only goes over two kits which are in a very strong spot, and opinions are very mixed. I feel that with a patch sometime soon we'll get the opportunity to see new content as well as more balanced matchups and fights between kits that might currently not fare so well.