Hey everyone, I'm here to present to you all an idea I've thought about for a while now. Mafia. I'm sure if anyone has ever gone to some sort of camp or were at a party or something and played this game, you would know how it works and how fun it is, especially playing as one of the more important roles. For those of you who don't know how to play, I'll explain now. The game has two phases in playing. Day, and night. The game can be very simple, with only two variating characters, or there could be all different types of characters, such as a ghost, a fabricator, a magician, or even an alien! In the simple version of the game, there are a few mafia members and usually around 3x the number of mafias there are innocent. So if there were four mafia members, there would be twelve innocent. During the day, all players talk amongst one another about who could be the mafia member, and when one player is chosen to be put on trial, that person can make their plea to try and convince other players they are innocent. After this process, players finally vote once more as to whether the player on trial is innocent or guilty. If that player is voted innocent by majority vote, the players must vote again until one player is eliminated. During night time, however, the mafia strike. They want to work to eliminate all players that aren't part of the mafia (excluding certain extra-role characters). After each trial takes place, the narrator should not tell the players what role the player who was eliminated had. Instead, allowing the players to discover for themselves is necessary. (Of course, the narrator will tell when the game has ended/When the mafia has been eliminated) Extra role additions I suggest adding include the detective, which during night time, wakes up and chooses a player. The narrator then tells the detective whether that certain player is a mafia member or not. The detective is aligned with the civilians and can communicate with them and tell their findings. The only other extra-role I suggest adding includes the doctor. The doctor can protect any player of their choice right before the night starts so that if a mafia member chooses the player the doctor chose, that player doesn't die. There should only be one of these extra roles in a player each game. I know this is all sounds like, REALLY complicated, but trust me, it's not. In fact, a simple way to explain it on just the start of the game would be something like: "You are a(n) (mafia, civilian, detective, angel) For mafia, "Kill other players". For civilians, "Eliminate the mafia". For detectives, "Catch the mafia". For angels, "Protect other players". "Don't die!" ("Don't get caught!" for mafia) "Chat should be ON during this game." I suggest in terms of players, there should be 14 players per game, with a minimum of 10 to start. To prevent uneven teams, at 10 players, there would be 2 mafia, 7 civilians, and a detective. The doctor is not included in 10 player games. When there are 11 players, I suggest it to be the same as there were 10 players, but with a doctor role added. When there are 12, a mafia gets added to the 11 player game mode. At 13 and 14 players, simply civilians are added to the game. If extra players manage to join the game somehow via joining late, they should be added in this order: 1 mafia, 3 citizens, 1 mafia, 3 citizens. I know this is also unlikely, but even so, I don't want the game glitching out when extra players are added. During the discussion process, each player should get their own chance to speak, so that it isn't just a giant jumbled mess. Each player will receive twenty-five seconds (open to suggestion) to speak and tell what they want to say. There should also be an option for players to simply skip their turn for discussion if desired, and this could be represented as an item in their inventory / in their book. During the day, players are all put in the same lobby to jump around on some parkour map, and during nights, players should have their own little hotel room to stay in while players with roles do what they must. I think players would like it a lot if their hotel room was based on level, getting classier every ten levels or so, and for level one hundred players, it would be great if they had the ability to either choose their hotel room class before the game starts or if they could have an editor for their hotel room (but that is a whole other thing that would require a whole other game mechanic so I don't really want to get into that so much.) It would also be cool if players could invite each other to their hotel rooms during nighttime. That way players would be able to see what they could get as their level increases. Though this system of hotels would require more hotel rooms to be built, taking builder time, I'd be happy to submit some rooms for this (maybe I'll build and include some pictures / a video in the future if this thread gains more popularity) I know muted players exist, and I definitely would not want it to be so they couldn't play either, after all, all of Mineplex's games so far don't require you to talk in order to play, and so hence what I am about to propose. Kits! That's right. "But what kits could there possibly be in a game such as this, and how the heck would muted players be able to play with just some stupid kit?" Well, what I suggest is that there are two kits, mainly for talking to other players with. These kits are both free as well as essential to gameplay. The default kit of the game will be the drop and select menu, and the other kit, the one used to type in chat with during the selection process, will be a kit exclusive to unmuted members. I find there should be clarification in the book for new players as to how they can type in chat during the discussion process, and think this would work well being included in the bottom of the book. This is shown below (I'm not sure if there's a way to make the font smaller in books but if so I would recommend having as such be included rather than this space taking up like half of the book.) Kit names (open to suggestion): Default kit name: "Mute". This is because the kit is used for players who are either muted or simply don't know how to talk. Other kit name: "Player". (Only able to be used by players who aren't muted) Simply a player who talks in chat during the discussion phase. While being a mute kit may sound like a disadvantage, it is also good for players who just want to give a quick explanation rather than have to type in chat (also good for slow typers) To prevent trolling in games, there are a couple of additions I must add. NOBODY, especially mafia members, should know each other's role, and there definitely should not be a role selection in the lobby. That would ruin the game! There should only be 10 seconds of allocated time for each player to pick somebody during the night, otherwise, a random player is selected for them. When players vote during the day, they have ten seconds to choose. If they don't choose, no vote is cast. In the extremely unlikely event that nobody chooses, a random player is selected to be put on trial, and once again in the unlikely event that nobody chooses if that player is innocent or guilty, I suggest the player be chosen guilty to prevent game stalling. Okay, so this is an absolute ton of information, I know. Really though, I find the game to be suitable for players of all ages alike, as well as all types of players alike. I'm going to be editing this response even further based off of future comments, so if you think that something may not work or may be wrong, or even if there is a typo in my explanation here, please say so! I'm very open to suggestions as well as criticism. I might include a video trailer for the game in the future given I have enough time on my hands. Thanks!