I've been playing CS a lot in the past couple of days, focusing solely on trying to get the 12 wolf kills achievement. I die as a knight as fast as possible so I can spend as much time as a wolf as possible, and in doing so, I've realized how pathetic this lousy excuse for a kit really is. (Side note-I still haven't gotten the achievement. Closest I've gotten is 10 wolf kills, multiple times.) For starters, note that Undead can die over and over with no penalty other than a few seconds of lost time respawning and making up lost ground. Knights? They croak, and they're reduced to practically nothing. You spawn with no armor, a quarter of your max hp (to the point where a small fall can kill you), and a joke of a "weapon"/ability. Wolf Bite is so bad I can't even describe it. Why is this even a thing?! It deals a whopping three damage, THREE DAMAGE! And then you can't use it again for 80 seconds! This means that once every minute and a half or so, you can deal a single swing with the strength of a wooden axe! Woohoo! What's the point of even giving it a recharge when a wolf is never gonna live long enough to use two? You're better off dying ASAP to get your Wolf Bite back when you respawn. Wolves drop like flies, and they do virtually no damage. Wolves have sharp teeth-you'd think their bites would do consistently solid damage, but no. They hit no harder than a simple punch after the first strike. Wild wolf mobs in vanilla survival do more damage than this kit. So what is wolf good for, other than getting one shot? Well, in hordes, they might be able to bring down a ghoul or two, less commonly, a zombie. Individually, they can also force a bomber to detonate at a less-than-ideal location. Okay, so they can do something, but still, it could use some sort of buff. Games have been so hopeless for defenders over the past few Decembers, any help they could get would be nice. In the case of wolves, I'd give them at least half health when they spawn, and more importantly, more Wolf Bites. Either no cooldown whatsoever or a 5-10 second one so it can be used repeatedly in a single life. But as of now, dying and respawning as a defender is basically lying being eliminated altogether.