This is a continuation to this thread. TO PREVENT CONFUSION: This thread is talking about gamemodes that have a total of 2 teams like Turf Wars, Death Tag, Champions, etc NOT SSM teams or anything like that. Currently, the rules for teaming / cross teaming are as follows: This means that none of the rules above apply for gamemodes that have 2 teams. I propose making cross-teaming in 2-team games punishable. Why: It grants unfair advantage to one of the teams. Take for example a game where there is a 5 v 5. If one person completely throws the game, it creates a virtual 4 v 5. This is completely unfair to the team with 4 players. If we already have countless other rules to prevent trolling and teaming in other gamemodes, why should this be different? Makes the rules more uniform. With games of 2 teams not having cross teaming bannable it confuses a lot of players, even a former moderator as showcased in my previous thread. Counterarguments and their counter-counter arguments: The only thing confusing is that in certain gamemodes cross teaming is bannable while in other it is. I have never seen any questions to pertaining what is cross teaming besides what the maximum team amount is, something which is not applicable in this situation since there is only two teams. Staff already often express judgement and leniency when punishing players. And most times it isn't hard to tell intention. Mab8400 goes into more detail here: Intention is pretty obvious a lot of the time. This is a huge thing that people like to go into denial for because they want to defend and hold onto this rule so they can get easy wins or loophole the game-play trolling rule. In one game which I don't know anything about, called Block Hunt, a lot of hunters will purposely help the hider team by defending, blowing up TNT paths (ladders, parkour, trees, etc) and without being afk, will INTENTIONALLY let the time run out so that their friends/the other team wins. How do I know they are doing that intentionally? Maybe because they are blowing kisses next to a chicken in a tree and shifting in place. But I guess the rules think that "oh I didn't see that player! I thought that was a normal NPC in a spot impossible for any normal mob to get to!" No. Logic=False. In Champions, I played for about 2 weeks straight and I saw what seemed to be a corrupt gamemode full of people who literally do not fight at all and just shift next to their friends while they watch you get 2v1ed. If intention is questionable in a 2 team game, why would it be any different in a solo gamemode? With the logic based on the rules, 2 people fighting one person in a game of SG is considered teaming. Where is the intent there though? What if they "just happen" to not see eachother and also attack the same person, while simultaneously not hitting eachother the entirety of the time? There is no intent there right? No. It's clear what is happening based on this thing called logic. Very very important variable in any situation. The same exact reasoning should be used in any single gamemode. However, this doesn't mean that a player who is afk or coincidentally attacks the same player should just be banned instantly. Extensive footage or recording of gameplay should be collected in order to actually observe what's happening. I agree that some substantial amount of evidence would have to be collected before a punishment would be issued to reduce the amount of false bans. After asking RC once again why the previous thread was marked not planned, I received this reply: For the person throwing the game I agree it isn't beneficial. But you know what else it isn't beneficial for? The rest of the team. If one person is teaming because all their friends are on the opposite team, it hinders the complete other team. Let's look at Death Tag. If a person on the chasers team is running around in circles not chasing anyone, they hinder the rest of the Chasers team making the game boring and stale. Death Tag relies on cooperation, and having only 1 or 2 chasers actually chasing is one of the main reasons it has died. I have suggested multiple times in the GI discord ways to combat this, but the general consensus now is that a rule change is the best option. Furthermore, it has become obvious to me that this occurs in every 2 team game. Xukuwu also elaborates: It's also not exactly about "benefiting yourself" it's about ruining the game for everyone else. If I body block my friend as a chaser in DT, I am ruining the game for the other humans, as they have less/no chance of winning the game. I am also ruining it for the other chasers, as I am preventing them from killing that specific human (which is their objective). The purpose of teaming isn't solely to give yourself a better chance of winning. It can also be to help other people win or prevent other people from winning/having a fair game. While yes, a few of these things do come under Gameplay Trolling, a lot don't. Hey there! After reading through this I can say that I cannot agree more! I do think it would not be fair to be solo queuing for lets say, Turf Wars and you end up in a game with a bunch of people that are all friends and they are all cross teaming. It would be the absolute worst if the team you are on just decides to throw and let the other team win giving you a loss with pretty much no chance of avoiding it. It just is not right. There are dozens of more examples or situations that I can give that have happened or probably will happen one day. Wonderful idea! Hope this gets changed +1 too bad when i mentioned this in threads I made it was ignored and seen as a joke. i wonder what caused people to be so agreeable now? I literally made several posts on why block hunt is such an easy game to win as a hider because you can just have friends steal the hunter queue and be friendly the entire game, which means you can't lose. Essentially stat boosting that isn't against the rules; since there are so many loopholes, like Xukuwu said, you can bypass the teaming rule in solo games by avoiding each other and putting a big effort into making it look like you aren't teaming, kill all other players, and then throw the game by "accidentally jumping off a cliff" or "accidentally dropping a sword or throwing tnt on your feet" for whoever you want to boost/get wins. This happens all the time in SG, Bacon Brawl, Skywars, and Super Spleef. Just way too easy to bypass. I actually agree, some of the rules can be pretty vague at face value, and you have to come up with certain scenarios in your head to really understand some of them Playing champs without a party is bad enough getting clapped in a 3v5 fighting 5 skilled players, but its worse when people on your team don't help you fight. Many times I see players on opposite teams just chilling out or fist 1v1ing. Agreed, I tend to get really aggravated when your team isn't helping you and teaming with the other team. The whole point is that your team works together to go against the other team. This rule would make it helpful for others that have no help from there teammate and actually put up a challenge. If this thread does get denied, I would like there to be a different denial reason. This is one of the more easier fixes on Mineplex's end and will bring back more positive experiences and hopefully some of the older playerbase. Mineplex isn't the same server as it used to be before, and the same practices won't work now. If Mineplex wants to regain its former playerbase, it needs to actually start appealing to the playerbase.