• 2890 Players on Java
  • us.mineplex.com
  • 9459 Players Online
  • 6569 Players on Bedrock
  • pe.mineplex.com
!
Attention Internet Explorer Users
To have the best user experience on our site please consider upgrading to Google Chrome or Mozilla Firefox

Mineplex - A change in direction? (A focus on Java)

Discussion in 'Server Discussion' started by J4ckiboy, May 29, 2020.

  1. Hope you are all well. Before I begin this I want to make it clear that I posted a similar thread before this one which I took down as I felt it was misinterpreted, which lead to backlash which I felt was undeserved. Therefore, I wanted to clear up what I was trying to state in that thread in this one - I have taken on the feedback from that thread to place in this. Now please remember everyone is entitled to their opinion so no harsh words or unfair comments please. Now with that said onwards!!

    I've been playing on Mineplex since I have had minecraft and I love it. We're lucky to have a great community and a large player base who happily socialise with each other online. Unfortunately, in recent years there has been a decline in player numbers which I believe may have lead to a drop in development on the server (personal opinion). So I think it is time that Mineplex makes a few changes which can aid its development in the coming months and years!! In this post I will outline a few changes I think could benefit Mineplex in the long run and help develop the community with new types of players.

    Number One: Development of existing games.
    Mineplex has a plethora of games which has received little or no updates in several years. I believe that before any new additions are added they should bring out new maps and items for these games which will help keep players entertained and working towards the new awards. Now I understand that recently they have made many new additions to slightly older games such as bringing out new maps and items for them which is excellent to see, so hopefully they can continue this throughout their entire library.

    Number Two: Update/New Hub Map
    Now this is a very controversial topic and mainly where I got the backlash from last time. In the past Mineplex have attempted to introduce a new map for their main lobby but got a lot of hate for this so reverted to the old one. Now I propose that either the existing one gets some much needed tlc with a few upgrades and new additions without making any drastic changes that would disappoint people.
    Now another option would be to hold a build off. Give the community a chance to great a branded new map! Mineplex players could great their own maps and submit them to the Mineplex team. The team would then whittle it down to 5 or 10 finalist which as a community we could vote on. Alongside the vote for the finalist an option to keep the original would be available if that is what the community would like overall.

    Number Three: Addition of new Gamemodes
    Over time I have noticed that Gamemodes such as Factions, Towny and Prison have become more and more popular and we can see that from the addition of Clans to Mineplex. Back when Clans launched there was over 190 people in Lobby-1 alone just for its release. Now overtime it seems Clans has been left without updates so obviously as stated in point One, a re-development of that gamemode would be necessary. However, these type of gamemodes do not require as much upkeep as the games do on Mineplex. I think by slowly adding more gamemodes such as these, we could create a new type of player base on Mineplex and merge communities through a single server. I believe a timeline should be created for these gamemodes so they do not fall behind in development. For example, the map would be reset on either a yearly or bi-yearly basis to keep the gamemodes interesting and allow players to move up and down the ranks in that gamemode. Furthermore, new features could be added every year or half-year to keep players on the server and interested in the gamemode.
    Also, by adding these gamemodes, it could allow for the addition of new ranks to be implemented creating a new revenue stream for the server. If these ranks were similar to the Immortal rank and paid for on a monthly basis it would allow players to come and go on these gamemodes as they please and not lock them into it, giving freedom which I believe will actually keep them playing for longer.

    Number Four: Addition of new Games
    I believe Mineplex should keep doing what is currently does and add new games that it comes up with on a regular basis. Again if they were to create either an internal timeline just for themselves to keep track or release one to the players so we know what is to come, even in a basic form would be nice. An example of a timeline: New gamemode every year, with map updates and new features every 6 months for the particular game. This would allow them to cycle through games more often and even allow them to bring back old games with new features and fresh maps. This keeps the player base active and always wanting more.

    Number Five: Revival of Old Classics
    As said in my fourth point, I think it would be beneficial for Mineplex to revive some old games with new maps and new features. Instead of having to spend time creating a entirely new game they can build off of a pre-existing one and make it better with a community who already exists. When games comeback I wouldn't want them permanently back but more on a rotation where they comeback for 6 months and are then replaced with another old classic. In doing this rotation it creates hype around the time the game is back and draws in more people which would be good for the server. Again I know this would take a lot of time and effort, but I think it could be done.

    Of course all of these ideas would require more developers to oversee the creation of all of this and I also understand that running 2 servers is a difficult task when trying to introduce new games and gamemodes but with the right people behind Mineplex can be successful.

    Anyhow, I hope you guys like these ideas, feel free to comment your own ideas below, I would love to hear about your ideas, without thinking about the possible restraints behind them :)

    Stay Safe,
    J4ckiboy

    Edit: Added Point Five 29/05/2020 22:08BST
     
    Posted May 29, 2020,
    Last edited May 29, 2020
  2. I'll break these down into sections.

    Number One -- Games
    Totally agree. Mineplex has been doing "which games you want to be updated next". It gives community feedback, but it doesn't take into consideration the state of many of the games. Games like SSM and Champs are very in a bad state, while SG and Cake Wars keep getting updates.

    Number Two -- Hub
    I'd love to see why you think we need a new hub. The current is functional, nostalgic, and gives the server a good look. Hosting a build off for a hub would be quite unusual, and I don't think any staff would wan't to manage a competition about the look of the server. Mineplex has a huge build team, I think they could do it themselves with community feedback. Overall I strongly disagree and would like to know your reasoning for wanting a new hub.

    Number Three, Four, and FIve -- Games
    Mineplex has practically no developers. Clans has many problems. An issue is that they need players for developers to come and help create new games. Immortal was a big step as it gives a consistent supply of money. I don't think Mineplex needs more ranks as there are six already, and the more the add it sort of downgrades owning a rank.

    However, how I think the best way mineplex can do this is as you mentioned in number 5, the revival of old games. #ReviveCS. That is the most genius way Mineplex can please the playerbase and bring in old players that play on other servers now. It wouldn't take as many resources as the games are already in MPS.

    Not disagreeing, as Mineplex needs new games and I'd like to play them, but its hard for them to do so. But reviving old games, like Castle Siege, would be a great idea.



    Great Post!
     
    Posted May 29, 2020
    Johnny Welamton and Fusafez like this.
  3. One hundred percent agree, the issue is our developers are already working really hard on everything they can and I don’t think the server has a budget for any more.
     
    Posted May 29, 2020
    Johnny Welamton and J4ckiboy like this.
  4. Thanks for the post CheesySF I certainly agree with your points and seeing your feedback is great. Again I’ll break down my response into sections.

    Number 2: Hub
    The reason I suggest a new hub is because I feel that it can be quite crowded in the current ones and that there are not enough portals for all the games Mineplex has to offer. Furthermore, the compass can be difficult to navigate with as you can’t always see the full information as it gets cut off.

    Number 3, 4, and 5:
    Mineplexs lack of developers is its biggest problem and puts them in a difficult situation. The reason I suggested one new rank that is a monthly payment is that it would be specific for Clans and similar gamemodes giving players a boost in those. Obviously tweaking to the idea would be necessary but it was just a thought.

    Hope this clears something’s us
    J4ckiboy
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.
  5. Yes the lack of developers and budget is definitely an issue and I understand these things would take time.
    Thanks for your feedback great to hear.
    J4ckiboy
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton and BookBan like this.
  6. Half the games don't even have their own lobbies. The only ones that have their own lobbies are the ones that are separate and popular enough to need their own lobbies, any of the mixed arcade games are inside the mixed arcade menu, they don't need room for more portals, a new hub isn't needed. You literally don't even need to go into the compass, everything is in the lobby as it should be.

    That's literally against the EULA, you cannot sell benefits that would give you an advantage in-game. The lack of developers is only something the Dev Lead can fix. They have the budget to do it, I'm pretty sure they make more than enough from their bedrock server, and probably their java server too.
     
    Posted May 30, 2020
    Johnny Welamton and Fusafez like this.
  7. I never suggested that the games have their own lobby, not sure where you got that from. Also just because everything is accessible from the hub, it doesn’t mean that it’s fine to have a broken compass navigator. This should be fixed.

    By the definition of benefits it would be similar to existing ranks, offering players items that do not violate the EULA. Many others have said that Mineplex doesn’t have enough devs or budget, but if you say they do then hopefully they would be able to implement some of the things I mention in the original post.


    In your posts a bit of positivity would be nice as well, because as a community we should be supportive of ideas we come up with whilst also giving some constructive feedback as well. Just a thought.

    Stay Safe,
    J4ckiboy
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.
  8. Hey there, how ya doin'?
    I, like many others, will be listing my opinions on this post with a hopefully unbiased standpoint. I will be also quoting other people's comments to either expand or give reasoning as to why that isn't the case. I just want to say that there have been lots of posts about the "Decline of Mineplex" and "What Mineplex should do", etc. These are getting quite tiresome as they just repeat the same stuff, which I hope I will be able to clear up for you in this thread.

    To start, I will be giving my opinions behind your first comment, lack of updates/development of existing games. It is widely known that it may take some time for an update to come around on any game mode regardless of how many players it has, bugs it has, etc. I am sure you are well aware but there are currently 2 developers working on Java, this will obviously create some wait time for things to either be added, fixed, or removed. It is extremely hard to keep a constant set of updates on a 2 manned development team for a usual 3k player base - on Java that is. The reason for the newer maps of older games is because of the Build Team and map submissions from community members. This is nothing new as there are lots of new maps annually released for games, regardless of new or old. Personally I think there isn't anything in here that hasn't already been suggested before, which is a big let down. When you create a post commenting on Mineplex's current state and structure, it is important that you research what other people have said beforehand and investigate the reasoning for why things aren't done.

    Now, I will be talking about your idea of introducing a new hub. This has actually been done in the past with the Mineplex ownership team switching to a more modernized hub multiple times to bring about a new Mineplex experience. This brought about massive backlash from not only new players but veteran players as well. I personally don't think Mineplex's hub will be changed as people like it and wouldn't want to see something that basically symbolizes the whole server. Little changes over time have been made to the hub and things like the staff build islands get changed daily with new staff and builder builds. In terms of your contest suggestion idea, this is actually already a thing. Players can submit maps to be reviewed by the map submissions team and be tweaked and surveyed. Then they will be posted into a thread with (I may be wrong) monthly winners. If you personally want to submit a map you can find the submission page here but I would suggest you read this first.

    Moving onto your third point, New Game Modes. When the Mineplex team comes looking for ideas for new game modes, they always try to have something new and interesting which sets it away from the normal stereotype of that game mode. For this instance, Clans is often referred to as Factions - to some degree. That is because it was inspired by the basic concept of factions, which is to create a group of people play/live together with. Now in terms of factions, that has evolved into a game mode where you fight for places like faction top or trying to raid a base. I won't get into all the mechanics of factions as I am an avid factions player myself. The result of this was Towny which I actually like but unfortunately wouldn't fit the aspect of Mineplex. Mineplex is at its core a mini-game server. It is optimized to hold lots of people playing different types of games and having a vast community to cater to. With the introduction of Clans, it was something that, at the time, was never done before and made it become very popular. But due to its lack of developer support and hotfixes, it pretty much died overnight. But, this couldn't be helped as there weren't enough developers or the time to work on it as other games with much more popularity required some much-needed updates. I also just wanted to mention that there is a current thread already open about the implementation of a Prison game mode onto Mineplex that can be found here. You said that the game modes you listed do not need as much upkeep as other games, I can assure you this is completely incorrect. If you wish to know why it is incorrect, open a conversation with me on forums and I will explain to you the reasons why because this is already getting too long. As for your last little paragraph. The ranks would be and will stay global. This is to ensure that Mineplex doesn't fully overstep the EULA as with the Immortal rank is currently just overstepping it the tiniest bit. You said in a comment that it would be strictly cosmetic so then there is no real need to implement more ranks onto a server with 6 ranks already which are global. I don't see Mineplex making game-specific ranks or even adding new ranks in the future as the Immortal rank was previously just the Power Play Club monthly subscription package.

    I will make this one quick by not explaining the reasons but just stating them. Lack of developers, not enough ideas and bad ideas suggested. Also, this is the exact same as your previous point.

    Old Mineplex games can be played in MPS' at any time. A lot of the Staff Team have closed suggestions regarding the revival of old games because they were removed for a reason. Your suggestion has been previously used once when Mineplex had a system where you would vote for a game mode to be put in for a Month or something (I don't specifically remember how it worked). This was also removed.

    I'll now move onto comments

    I can assure you Mineplex has a good budget which they use just to keep the server on life support, this is from the Bedrock variant of the server. The problem with developers is that firstly, it is really hard to get someone that is good, experienced, trustworthy, and has the right work ethic for a server like Mineplex. Secondly, a lot of developers are scared to come to Mineplex because of its reputation, etc.

    That is all I currently have to say, though, I think I did miss something or just read over it, many apologies if so.
     
    Posted May 30, 2020
    Johnny Welamton likes this.
  9. I can agree and see where you are coming from except for the hub. It is iconic and original to Mineplex. It is known for the tree. That should not and hopefully won’t change.
     
    Posted May 30, 2020
    Johnny Welamton and J4ckiboy like this.
  10. Never said the compass didn't need a change, simply said the Hub doesn't need changing.

    What are cosmetic things going to do, why can't that just be added to other ranks that already exist? We wouldn't really need a new rank just for cosmetic items in games.
     
    Posted May 30, 2020
    Johnny Welamton and Fusafez like this.
  11. Hiya Free,

    Hope you and your family are well and safe.
    Thanks for your comments, I have taken these onboard and will hopefully, in this reply, just clear up any misunderstanding I believe you may have from my original post. Firstly, I want to acknowledge that this thread was in no way saying that "Mineplex is in Decline", when I believe that this is quite the opposite. All I was attempting to do in this thread was give some of my own personal ideas across to the fab community in which they were able to add their own ideas or discuss some changes to my ideas which they would prefer. Furthermore, I personally agree with you that threads about "The Decline of Mineplex" have become tiresome and repetitive and I'm truly sorry you feel that mine has come across this way. Anyway, lets begin...


    With your first point I want to acknowledge that I fully understand that it takes time for updates to come out for games and gamemodes on the server. Coding is not a simple task and requires talented people to do so. Unfortunately, I was unaware that there are currently only 2 developers working on Java. I have been given many mixed messages over the budget and staff from other members so I'm glad you have cleared this up. Obviously, with only a 2 manned team it is going to take time for updates to come out as it is extremely hard to achieve this with such a small team on such a large server.
    Furthermore, I know that maps get released for different games on an often occurrence thanks to submissions from community members and the build team. I did make this clear in my original post and in no way was attempting to state that this was my idea, I was simply stating I would love for this to continue. Finally, when creating this thread I did a lot of research into past posts about this topic and got lots of information from other community members. Now of course there will be some overlap in ideas, this is inevitable with such a large community, but the reason I put these ideas in a post is because I truly believe that they can benefit the server.


    Moving onto your next point. I actually do state in the beginning that the introduction of a new hub was tried before and didn't work.
    Therefore, what I was attempting to propose in my post is not a radical change to the hub, but a (in my opinion) much needed upgrade with tweaks and slight alterations. Now again I understand like you say in your post they do make minor upgrades often.
    Furthermore, I already do know about the map submissions team that exists for game maps, however I was proposing a server wide week long competition for a new hub map. However, as I've seen from this very thread, a new hub is not wanted by the community so I revert to my other option of a big upgrade to the current map without taking away what makes it so unique and special.


    Now your third point seems to be based on a misinterpretation of my original post. Now I understand that when Mineplex comes up with new games they like them to be original and as I stated in my original post, I think they should continue with this. However, like you said Clans is often compared to/referred to as factions. Again I know what factions is, I have played it before and I wasn't suggesting Mineplex add it as they already have Clans like I said in my original post. And again I will state so this is clear I know that Mineplex is a at its core a Minigames server. But what I was suggesting was that they add more gamemodes similar in a sense to Clans, which was and is popular like you said, that would diversify Mineplex (hence the title of this thread). Now obviously to prevent what happened with clans the dev team would have to be expanded as it is not possible for 2 developers to undertake such a massive task, I do understand this but you have to understand that what I was suggesting in my original post with all these new additions, the developers team would need expansion. Now this would be difficult like you mention as finding good, experienced developers is difficult and I do also state that in my post if you read carefully. I will definitely check out the Prison thread that you have linked as it is certain interesting but like I said at the beginning, with such a large community there will be an overlap in ideas.
    Moving on to the rank section of this post, I in no way ever stated that the new rank would be purely aesthetic, I believe you got that from a post on the thread not made by me. The new rank would give access to certain things (not breaking the EULA) just on these new gamemodes. Again this is just an idea and it is very different to all other Mineplex ranks as it only links to certain gamemodes which personally I think could be quite exciting and different.


    Point Number 4: was in no way the exact same as my previous point. It brings new ideas that could be added and expands on point 3 in a delicate way. I'm sorry that you see it in that way so let me go into more detail. Of course there is a lack of developers, all my points in the entire post rely on there being more, I'm sorry you couldn't see the theme of that. Next I think the ideas I suggest were quite plentiful. I wanted to be vague in the idea of games cause I personally don't have any ideas for new games, I leave that to the professionals you could say. Your point about bad ideas suggested, please expand on this. This is far to vague and just not relevant really. If your going to slander the ideas I have proposed like that please be specific as it is quite hurtful when you say that about ideas that I actually spent time thinking of and developing.


    Yes of course I understand that the old games are available at any time on MPS'. I personally take part in these a lot and are part of a community that thrives of them. My idea for the revival of old games seems to be misinterpreted by you. I simply suggest that they have a section similar to arcade but called classics. It would rotated through classic Mineplex games and give people a chance who don't have access to MPS' to play these retro titles. But I understand why staff do remove these requests as they can be annoying when people are constantly requesting a specific game, but I am not doing that!


    Now the comments you talk about. First you have taken my original comment out of context from what I was replying to. The comment stated that Mineplex has a tight budget and after research this seemed to be a running comment throughout the community but here you have said differently. When you talk about finding good, trustworthy developers as hard I know this, but what I do not know is what you mean by Mineplex's reputation, so please could you expand this point.

    I hope in this post I have cleared up any points that you misinterpreted. I mostly love the Mineplex community for the thoughtful positive words the members have and the support they give amongst each other. I generally feel that a mix of constructive feedback and positive comments is given across the community but unfortunately here, all that was given was harsh feedback with no positive points and very little constructive feedback. I would like to hear some of the positive points that you have, but if not so be it.
    Stay Safe,
    J4ckiboy

    Edited: Added more rank information 19:20BST 30/05/20
     
    OP OP
    OP OP Posted May 30, 2020,
    Last edited May 30, 2020
    Johnny Welamton likes this.
  12. Hiya Heliology,

    Hope you are doing okay! I'm going to quickly jump straight into this.


    I never stated that you said that the compass doesn't need changing. I was just stating that I think it does!


    To be honest with you I need to look into the EULA more before I can properly make clear suggestions on what the new rank would offer. However, I understand that no more cosmetic items are needed as there are already plenty, I wouldn't want a rank just for those. The rank would be strictly for the new gamemodes (like clans) that I suggested.

    Hope this has helped clear things.
    Stay Safe,
    J4ckiboy
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.
  13. Adding stuff that isn't cosmetic and gives advantages in games is strictly against the EULA and certainly wouldn't be allowed. They already got enough backlash for making Immortal have features that are against the EULA, if they make a rank that gives people advantages in games, people are just gonna quit lol
     
    Posted May 30, 2020
    Johnny Welamton likes this.
  14. Hiya Heliology,
    Again, I hope you are well.
    I never said that it would give advantages that would break the EULA and of course I will need to do some research into this. But I in no way want a rank that will cause violations.
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.
  15. The only thing they can really do to make it not give advantages is make it cosmetic, which you said yourself isn't needed. They don't need any new ranks they have enough imo
     
    Posted May 30, 2020
    Johnny Welamton likes this.
  16. I agree in the sense of not needing any ranks at the moment but say if there was an addition of the new gamemodes I suggested, I would like to see a new rank.
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.
  17. That just brings up my previous point again, regardless of the game it is, they aren't allowed to give anything other than cosmetic side stuff to players in games, it'd be a waste of space they don't need a new rank just for cosmetic stuff.
     
    Posted May 30, 2020
    Johnny Welamton likes this.
  18. This is the thing, lots of other servers give exclusive commands to certain ranks and I'm not sure if it breaks the EULA, I would have to look it up because if it does, the server shouldn't be allowed to run.
     
    OP OP
    OP OP Posted May 30, 2020
    Johnny Welamton likes this.

Share This Page