Hi, I'm an AU 2014 Mineplex player. Since 2016 or 2017 I've been experiencing massive ping spikes on both the US and EU Java proxies (maybe Bedrock too, however that doesn't show numerical ping anywhere so I won't discuss it). Since I've seen one recent thread on this new forum (great site btw) and others have stated that "internet connection is more complicated than you think" I will provide further insight to this problem, as well as prove that this issue is server-side and list possible ways of remedying these problems. First, the problem. As stated above I'm an Australian player so I don't expect good ping on any of the Java proxies (except for the old AU proxy from 2015 that was mysteriously ill-maintained and shut down shortly after - a topic for another post perhaps) or many other servers for that matter (). However, on the US proxy I spike from 210 on the title screen to upwards of 700 in-game, and from 280 on title to over 1000 in-game on the EU host. This makes games unplayable on either proxy, highlighted in PVP game modes where player events must be updated especially quickly. However, some may say that ping depends on distance to the router, congestion, blah blah. So, to try and stop this argument from arising and to prove that the issue is server side, I conducted an experiment. According to unofficial account/server database NameMC, the US Mineplex proxy is hosted in Chicago, Illinois, USA. As stated above my ping is extremely inconsistent ranging from 210 into the late hundreds or even early thousands in rare cases. I then connected to Mineplex's main competitor (cannot name because I've never been warned/banned on here and I don't want that to change now) which is also hosted in Chicago. My client-side networking settings remained the same: Download/upload speeds of 60/5 megabits per second (for transferring data packets quick enough for basic online gaming), same distance from the router, same amount of devices connected doing the same things. On this competing server my ping was extremely consistent with the minimum MS equalling Mineplex's 210 but rarely spiking over 300. I repeated this experiment countless times over the past few weeks and the results were the same. Now, how would the Mineplex team fix this? My main theory is that the computers hosting the server may be outdated, thus the lag (which, I forgot to mention, is also being talked about by other players from AU). I see many Power Play Club members and Bedrock is going extremely strong so I'm assuming Mineplex as a business can manage these things. I think server hardware upgrades should be prioritised in the future to ensure that the server is playable for everyone, not just US or EU, as the Australian MC scene is as big as it always was iirc, and I assume other places like South America and Asia would be the same. However I don't know too much about server hardware so I'm not certain this would work, but it's a highly likely solution in my book. I really feel like a solution (like the one above) should be implemented server-side as this bug is the primary reason why I stopped playing as much as I did in 2014-5 (I feel like the servers were handling the playerbase better back then as I do not remember this issue in those earlier years). It would increase engagement for AU and other high-ping players.