Ok so basically you start off with four teams. Yellow, Green, Red, and Blue. Each team has a castle and around 4-8 players. Each castle has different core resources. Red can have farms and trees, while Yellow can have stone and gold. The teams can trade with each other, or tear eachother apart. In the middle there can be a no-fight market zone. I'll explain how trading is first. Trading So on the edge of each kingdom border, there can be a minecraft with chest. You then fill it with resources you want to trade, and resources you want in exchange. The resources you want can have like a red highlight though. Then you close the chest and hit a button. A menu will pop up and asks you which team you want to trade with, or just send to the market. When the chest arrives at a team border, everyone gets a bing to notify them of its arrival. The chest will be along the border with a banner of the trading team's color. Anyone can trade with the cart, but after two minutes it gets sent back with the resources still in it. If someone just so happens to trade, it goes back to the team that wanted to trade with the asked resources. For example, 15 wood for 10 iron. Market In the middle of the map there is a market that is strictly a no-fight zone. If you happen to start attacking a player, iron golems will start attacking you. At the market, there is different chests, all with the same schematic as trading, with what it will give you and what it needs for it. For instance, 30 wheat for 20 stone and 2 gold. There can be team shops that will recieve trading minecarts and hold the items until asked to be returned or are traded. The regular market chests are reset every 5 minutes, and each player will get a notification on it. Fighting The players on the teams will make armour and weapons out of the resources like trees, iron, stone, all the good stuff. Once everyone thinks they are ready, they can go to another team's castle and start taking over. If everyone dies, then the winning team will get the losing team's castle, border, and resources. There are also peace treaties you can make with other teams. But as soon as your team attacks them, or their team attacks you, the treaty is over. You can only fight Knights though. However, if a player with a different kit attacks a player knight on a different team, the knight can attack back. Surrendering The defending team can surrender, though. Only if more than half the team agrees. There can be an area in the castle wether they want to surrender or not. However, lets say the votes are at 3/8 of surrendering. If a person that voted to surrender gets killed, then the votes would go down to 2/7. If someone that didn't vote gets killled, the numbers would be 3/7. Same with a peace treaty. Resources Each kingdom will have starting resources. It can varry throughout each team. Lets say Green has gold and farm, Yellow has trees and diamonds, Red has stone and coal, and Blue has iron and water (fishing, drowned drops, water ruins, etc.) The teams would then use their resources to their advantage in both battling and trading. These resources can either stick with the teams or mixed up between them, like Red has trees and iron, Blue has gold and diamonds, etc. If a team needs a different resource that what they got, then trading, the market, and conquering are the only options. Starting Kits (optional) Before the players begin, they choose a kit. This includes Lumberjack, Miner, Knight, Farmer, and Fisherman. Lets go into detail: Lumberjack (Kit only with trees): The player is given an axe and leather armour. They chop down the trees to give to fellow team members or trade them off. Miner: Gets an iron pickaxe and 16 torches. Their basic goal is to mine the resources within their border. Wether it be stone or diamond, it's their job to mine it. Knight: Starts off with iron sword and chestplate, chainmail helmet and leggings, and leather boots. They can either protect their castle or fight the other ones. Farmer (Kit only with farms): They get an iron hoe, stone shovel, four buckest of water, 32 wheat seeds, 16 carrots, and 16 potatoes. They can only use those items on farmland within their border. The farmland has a fence around it with a few pre-grown crops. Fisherman (Kit only with water): The player starts off with two fishing poles, a stone sword and leather hat with aqua infinity. They can either fish or explore the water ruins for loot. If the player doesn't like the kit they have, they can switch in the castle. Cooldown is four minutes. Goal of the Game The goal is to have your team be the last one standing or all the teams live together in harmony with peace treaties (although it doesn't give them much gems or shards after game). I don't know when the exact time limit will be, but at the last 8 minutes, everyone has to be a knight. That's the Empires game idea. I worked hard on it so please let it be a game. I would prefer this to be in bedrock more than java though, because thats what I play on the most.