[EDIT: added some clarifications, kits, and blocks] So, I have an idea for a new (mini)game: Insert dramatic voice: LAVA SURVIVAL! This is a game that I recall playing in the free web-based version of minecraft on the minecraft.net website a LOOONG time ago, when the background of the website was still a big dirt block. In this game, players are to build structures in order to survive lava coming down from the sky. Each block has varying levels of health and resistance to the lava. Each block generates a certain amount of points. The stronger the block, the less it generates. For instance, wood can have a lot of health, but due to it being flammable, might have a lower resistance than for instance glass, which can have lower health, but a higher resistance, and therefore a lower chance of being straight up destroyed.The one with the most points (and still alive) wins. Each block has a chance to either be destroyed/crumble, or turned into brittle coal blocks, which will get destroyed over a short period of time. If a block has a high resistance to lava, it has a higher chance of becoming coal, and a lower chance of catching fire and/or crumbling than one with lower resistance. If a block has high health, it will take longer for anything to happen to it than one with lower health. (Think of it as HP and armor) In the original game, lava would simply just go down from the top in a uniform manner. However, for the sake of this suggestion, I've come up with a few ideas on how the lava could come: Rain - Like the original, lava will fall down in a uniform manner Meteors - Blocks will fall from the sky, and explode into pools of lava. The impact can also destroy blocks In all these modes, the lava will build up over the course of the game. The intensity of the meteors and volcanoes will increase as time progresses. Blocks: Class: Block: HP: Res: Points/block: Amount of blocks: 1: Leaves - HP: 5 Resistance: 3 - Points: -0.5/block - 32 blocks 1: Dirt - HP: 10 Resistance: 1 - Points: -0.5/block - 20 blocks 1: Wool (any) - HP: 5 Resistance: 2 - Points: -0.5/block - 16 blocks 1: Glass - HP: 20 Resistance: 5 - Points: -1/block - 8 blocks 1: Wood (any) - HP: 15 Resistance: 7 - Points: -1/block - 8 blocks 2: Cobblestone - HP: 15 Resistance: 10 - Points: -2/block - 16 blocks 2: Bricks - HP: 17 Resistance: 9 - Points: -3/block - 14 blocks 2: Stone brick - HP: 20 Resistance: 14 - Points: -3/block - 12 blocks 2: Stone - HP: 23 Resistance: 15 - Points: -3/block - 10 blocks 2: Nether brick - HP: 28 Resistance: 20 - Points: -4/block - 8 blocks 3: Gold block - HP: 30 Resistance: 30 - Points: -5/block - 6 blocks 3: Iron block - HP: 35 Resistance: 30 - Points: -5/block - 4 blocks 3: Emerald block - HP: 40 Resistance: 30 - Points: -5/block - 2 blocks 4: Diamond block - HP: 40 Resistance: 30 - Points: -5/block - 3 blocks 4: Obsidian - HP: 40 Resistance: 50 - Points: -6/block - 2 blocks Lava damage: 5/s (+5 every minute (1min = 5dmg, 2min = 10dmg, 3min = 15dmg etc.)) Resistance (res) formula: - ndmg=dmg/res (Rounded up) (ndmg = how much dmg the lava does to the block after resistance) The way player could receive blocks is simply by purchasing them with a purchasing tool. Every X seconds, a player generates a certain amount of class points (C-NUMBER) These points can then be used to purchase blocks that are for that class. Above you can see how many blocks are purchased with 1 point (I wish I could insert tables.) Some ideas for kits: Default - 1x stick with knockback 2 | 2x water bottle (stops the burning effect on the player) | 3x C-1 points /1s | 2x C-2 points /5s | 1x C-3 points /20s | 0x C-4 points /30s Soldier - 1x wood sword with knockback 4 | 4x water bottle (stops the burning effect on the player) | 3x C-1 points /1s | 2x C-2 points /5s | 2x C-3 points /20s | 0x C-4 points /30s Mage - - 1x stick with knockback 5 | 3x potion of fire res | 3x C-1 points /1s | 2x C-2 points /5s | 1x C-3 points /20s | 1x C-4 points /30s Builder - 1x stick with knockback 2 | 2x water bottle (stops the burning effect) | 1x water bucket | 4x C-1 points /1s | 3x C-2 points /5s | 2x C-3 points /20s | 2x C-4 points /30s I expect each game to take about 10-15 minutes. Tell me what you think!