I disagree with this. First of all, cleanups are just a part of the game, and almost everyone does them. They are a good strategy if you are under-geared and two people with good armour are fighting, or if there is a hacker in your game. Also, in almost all cases, you can prevent being cleaned up by making sure there are no players nearby and not staying in the place you killed somebody for too long. There are also soups to make you regen faster. Cleaning up is going to occur in every PvP game that involves multiple players--not just SG--so it doesn't really make much sense to only add a kit for SG that heals somebody back to full health when they kill somebody. With that being said I would like to see the achievement kit perhaps have regen for a few seconds after each kill since it's currently underpowered.