Clearly my comment has attracted some very negative attention, so I would like to clarify what I meant / continue to stand my ground in the most respectful manner. This was honestly a bit of hyperbole on my part towards your argument that since Skywars is a PvP game, it doesn't feel right that mobs have the ability to attack you. While using blatant satire in this example, I used the idea of a border killing a player getting a supply drop, and how since the border is not a player, it doesn't feel right when it does kill you. This parallels to your argument that in PvP games, only human players should be the only one being able to deal damage. If non-players shouldn't be able to deal damage in PvP games, then perhaps the void should also be removed in Skywars as well seeing that the void is a non-player, yet is able to deal infinite amounts of damage. If non-players shouldn't be able to deal damage in PvP games, then the border in Survival games shouldn't be able to deal damage to players. My point here is obvious, while I understand your frustrations when it comes to the zombies, I think they serve its job well of making players more cautious when looting middle, as well as slowing down the pace of the game. Again, maybe this situation doesn't happen very frequently, but most maps in Skywars, particularly the middle island is big enough so that you standing on the edge of the island is not within close proximity of the zombies, thus not aggravating them. In addition, zombie guardians are not that hard to kill. They only take 4-5 hits, and thus a player can easily kill them / knock them far enough to give themselves space to loot. As such, I don't see much of a problem with this. To be very honest, I'm don't really have much of a preference for this argument. I simply tried to point out that lava buckets used to be way more overpowered than they currently are. To my knowledge, lava buckets were nerfed significantly, and while they can deal great damage to a player, they also can deal great damage to zombies as well, and zombies most certainly can die from lava buckets, it just takes a longer time. I never argued that the point of the game is to make it harder for players to get strong loot. I'm simply stating that the zombies act as a barrier to slightly slows the pace of players from getting stronger loot. While zombies do repel fighting at mid, the amount of good loot at mid far outweighs the threat of the zombies, and that players most likely will still choose to come to the middle despite the zombies being a presence. It takes skill, to use the zombies towards your advantage and use it to defeat and kill your enemies. So, to conclude why I think removing zombies is a terrible idea. 1. It's not a big deal. Zombies are not a mob boss that takes 5 minutes of your time to kill. They require 5 hits (depending on your weapon), and in most cases won't be able to touch you because your range is far higher than the zombie's range. As such, it is very easy for the player to knock them away / kill them before looting, and thus the zombies shouldn't be blamed for knocking players off the map when the player is the one not aware of his/her surroundings. 2. Players are able to use zombies towards their advantage to get rid of opponents, thus encouraging skill. I have many, many experiences of being the undergeared in a fight, and that my strategy has always been to knock my opponent into the zombies, and let the zombies do damage for me. In addition, zombies offer a great opportunity for players to backstab. While certainly, that is annoying, we shouldn't remove parts of the game just because its "annoying". Instead, players should be the one thinking of ways to counter this move. 3. Zombies drop loot. While yes, it is a fact that most of the time when you're killing zombies, you are probably already quite well-geared. As such, I will agree if a proposal is made that the zombies drop stronger loot. (stronger enchants, stronger armour etc) While I apologise for being the devil's advocate for this idea, I believe that my sentiments definitely are echoed server-wide, as seen by the "no" option being voted the most in the above poll. In addition, I don't see the point of how this idea will increase my gaming experience. Thank you for your efforts in suggesting and replying to this thread, but I am still not convinced by the arguments presented that supports the case of removing zombies. As such, -1.