• 256 Players on Java
  • us.mineplex.com
  • 8694 Players Online
  • 8438 Players on Bedrock
  • eu.mineplex.com
!
Attention Internet Explorer Users
To have the best user experience on our site please consider upgrading to Google Chrome or Mozilla Firefox

<--> Proxima: A ForumJelly Adventure Map (W-I-P Thread) <-->

Discussion in 'Off Topic' started by craftdiamonds, Apr 3, 2019.

?

Are you excited to play this adventure map?

  1. Yes

    3 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Proxima
    --------



    What is it?
    ------

    ForumJelly has been working on another map after our previous map Aberrant Worlds

    This map will hopefully completely change your viewpoint of adventure maps and amazing they can be! Furthermore, the map will likely be in 1.14 and up to possibly 5 players. This will be a decently long map so you better have some spare time!

    *Please note that the map is still in its infancy/early stages so adjustments may be made and things still need to be added and tested, there are still MANY things we need to do.*


    Story
    ------

    You play the role of a Space explorer when suddenly you are attacked by an unknown creature and are hurtled towards the mysterious planet known as Proxima. Your job is to venture down into the bowels of the planet and find four missing parts so that you can be able to return back to your own world.


    Custom Crafting, Items, and Mobs
    ------

    To give a special twist to this map, we have added unique items which you will be able to craft and pick up from monsters that you kill. Each monster/mob drops something unique, and when you get enough, you can put them together to form a special item to help you on your quest to escape Proxima.


    Custom Item Examples:
    o
    Temporary barrier: Places down a mob-proof barrier for a few seconds (1-minute cooldown)
    o Tranq-gun: Freezes Mobs for 10 Seconds (Requires Ammo)
    o Gravity Gun: Will Launch Mobs (10-sec cooldown)
    o Warp Staff: Will teleport players around like a warp staff


    Mobs
    While for the most part, we will be using Minecraft’s default mobs, we have retextured them to make the map more unique. Some of these retextures even make fighting them harder! However, each specified area will only contain certain mobs, so to craft items you will need to venture into different areas and hopefully obtain these items. Finally, mobs will spawn naturally so you will not need to destroy those pesky spawners.



    Map made for Anyone + Modes
    -----


    We are attempting to create a map that anyone can get behind.
    If you have any ideas to help make this map for everyone, please let us know!

    Gear System:
    This map will feature a special system known as the gear system. While your main goal is to find the four missing ship parts that are needed to escape the planet. There are other pickups for those completionists out there, with these gears you are able to craft them into blocks which can be placed on the ship. These blocks when placed will grant a permanent perk throughout the entire map. Such as permanent resistance or regeneration I.


    In addition to that, we have created two modes to give players an infinite number of adventures to experience.


    Veteran Mode
    Warning: This mode is only for true players. No weaklings allowed. (cough craft)
    Players have the option of entering into an alternate mode for an even more intense gameplay experience. This mode will take place in hard difficulty settings rather than normal. You are not allowed Natural Regeneration & will not be provided with a mob drop guide explaining what mob will drop what. We are still debating whether to give you a crafting recipe book during veteran mode as well. It is recommended you try this mode only after playing the map once.


    Standard
    The default way to play this adventure map. All players will receive the necessary equipment in order to fully enjoy this map along with the aforementioned gear system.


    Free Roam
    -----
    Wait. It’s not linear? No, this map is open, in a way. You may choose to play the map in any order. There are four main caves and one hub cave. This way if you ever decide to replay the map, you can attempt new routes and have even more interesting ways to play. However, each area will be around the same difficulty. Even though you will have more items prepared for other areas of the map, you will still find the adventure to be quite the challenge. Though you may be thinking, “what if I want to go back to an area, but I don’t want to walk!” Well, my answer to that is; ever play Xenoblade Chronicles? In the map, you will be provided a Skip Travel book. This means that throughout the map, as you discover important landmarks or areas, you may warp back to them at any time.



    Unique Experience + Realms
    -----

    This map will have what is known as a Custom Resource Pack. Meaning the mobs, items, music, some sound effects, some blocks, etc. will be retextured. This will truly make the map even more interesting. On your journey, you will come across custom bosses, retextured mobs, and more.


    Throughout this map, we have been trying to focus on one thing; attempting to get this map onto Realms. As you might know, it is possible for people to submit maps to be added, however, this is a really difficult task, as to get a map onto Realms, the map must be nearly free of bugs and properly balanced.

    Please leave as much feedback as possible to help us achieve this goal

    Images
    -----

    https://imgur.com/a/1qmY1s6

    How you can help us!
    -----


    We really need as much feedback as we can get, so reply with what you think!
    Also, try to get the word out as well please <3

    --- Post updated ---
    *These were meant to be posted earlier*
    Update #1 : 3/17/19
    The map is finally alive again, we have begun to start working on the caves!
    - Worked on one of the four areas
    - Expanded the texture pack
    - Began to finalize how exactly the building will be laid out
    - Working on making the map player-friendly
    - Removed large chunks of unneeded land in order to make the map less resource demanding

    Update #2 - 4/3/19
    - All extra chunks have been removed
    - Pack assets have been improved on
    - More work has been done on the caves
    - Minor testing regarding commands have been done
    - Builders may slowly start being recruited soon
    - Created the foundation for background things
    - This unholy image

    Update #3: 4/15/10
    - Updated Screenshots
    - More building is done in the background
    - We have started to recruit builders
    https://www.mineplex.com/threads/proxima-adventure-map-looking-for-builders.37164/

    --- Post updated ---
    Note: I am aware of this necro, but I forgot to post these updates on the Minplex branch of this map thread. I have been doing it consistently on other forums such as MinecraftForums and the other server. I apologize.

    Update #4: 5/8/19

    - We are in the process of obtaining a new server
    - Some background work has been done
    - Our new mapping discord is likely fully complete
    We are sorry we have not been too active, it is testing month after all. Building recruitments are still open!

    Update #5: 5/27/19
    - One of the four caves is now halfway done
    - Build members have been recruited
    - Several items have been reworked in order to be Realms friendly
    - New concepts for caves have been proposed in order to differentiate gameplay
    - Concepts have been simplified

    Update #6: 6/20/19
    - One of the four caves is completely complete!
    - Work has started on the second cave
    - Texture Pack improvements
    - Ideas were scrapped due to many of them not working
    - Work has started to become more stable and less frantic
    - Ideas were tested
    - Updated Screenshots

    Update #7: 7/27/19
    We almost lose two months of progress. We were/are in the process of switching servers again and we realized all our backups were duds, so we spent hours trying to recover the world. In the end, we did! To continue, we have had no server, as such, we are now using Aternos again. We tried to avoid using Aternos due to how much trouble it has caused us in the past. However, we will treat this as a temporary solution and I myself will try to get a hold of my own server which will hopefully negate problems like these in the future! Now onto the normal changelog

    o Almost lost two months of progress but luckily did not
    o The project has been inactive for about a week due to not having a server
    o Planned what buffs the player will receive from the gear system
    o One of our members has worked on some designs for mobs/bosses
    o Cleaned up loose pack errors
    --- Post updated ---
    Update #8: 8/19/19
    o Major improvements to the red cave, lighting up all the Redstone
    o Had some behind the door discussion and made changes to the map in order to be eligible for Realms submission
    o Discussed bosses and their abilities
    o Started to Redstone within the red caves
    o Made lots of progress in the redcaves regarding building
    o Discussed what the other two caves will be like
    o Discussed possible sound effects
    o More texturework
    o Updated Screenshots
    --- Post updated ---
    Update #9: 9/16/19
    o We are officially halfway done building, in fact I would actually say 3/5s
    o Two out of the four caves have been completed, boss room talk has started
    o Some debate on how exactly spawnpoints are going to work
    o Slowly prepping beta testing
    o Slowly prepping redstone
    o More texture work has been done
    o Enemy placement was discussed
    o Screenshots were updated using a variety of shaders to reduce noise
    We have a legit chance of finishing building before the month ends. The map is predicted to release in November-December.
    --- Post updated ---
    Update #10: 10/22/19
    o We have finished all four of the main areas in the game
    o Boss rooms have begun work
    o Starting the main command process
    o Finalization of everything
    o Slowly prepping beta testing
    o Screenshots were updated
     
    Posted Oct 22, 2019 at 9:23 PM,
    Last edited Oct 22, 2019 at 9:23 PM

Share This Page