Hello again, My name is RealMrAKA, and I've been a Turf Wars main on Mineplex since 2015. I'd say I'm pretty experienced when it comes to this game, and I try to keep myself updated on the community whenever I can. Anyways, what I wanted to bring up right now is something I brought up in GI recently, and got mixed support ranging from 100% agreement to flat out refusal of the idea. I thought bringing it here would be a good idea. I'd also like to say that this is a post about the Java edition of Turf Wars. Basically, my idea is to bring back the old maps that have been removed. When I say old maps, I mean the maps that have been removed due to aesthetic reasons. I want to go over why that is. In the game of Turf Wars, aesthetics are simply not as important as in games like Survival Games, Skywars, etc. The game is so fast paced that players care more about the gameplay rather than what's around them. In fact, what gets people going in Turf Wars is actually how the gameplay differs in each map NOT the aesthetics. For example, if there's elevation, void holes, big spawn, etc. players find variety and enjoyment in that. No player (if they're playing Turf Wars correctly) is going to be admiring the aesthetics of every map while the game is going. In fact, over my 4 years of playing this game, I've found that people take pleasure in how each map has different gameplay rather than the differing aesthetics. A great example of this is Double Forts, which was a map that had great gameplay but simple aesthetics. It was probably the most popular map for turf players back in 2016 and even though the map was relatively simple, people liked it for the smooth gameplay without too many distractions, obstacles, etc. My point is that aesthetics really aren't important in the game of Turf Wars, and bringing back maps that have been removed due to aesthetic reasons in Turf would be a non-issue. Adding the old maps back into the current rotation of new maps is what I want, solely due to the nostalgia old maps bring and the variety they will reintroduce to the game. First let's talk about the nostalgia factor. Many of the removed maps (like Double Forts) were maps that the Turf community has been playing on for years, bringing back these maps would entice many players to come back and play on them, as well as please current players who remember them. With Mineplex's player base being surprisingly "old", many people would recognize these old maps and honestly I only see a benefit from bringing them back. Also, there is the variety factor. The game of Turf Wars can get quite repetitive, and the only thing that changes from game to game is the map, so basically it's up to the map every game to deliver a new gameplay experience. Adding back the old maps not only fulfills this with how different the building style was back then (think about "Old Mineplex" and "New Mineplex" mixing), it also adds a lot more maps to the rotation. In a game like Turf Wars, it's crucial to have a very large map pool, as the game is much more repetitive than many of the others on Mineplex. Adding back the old maps would take the map rotation to over 50, but I think this would overall have a net benefit as each game will be a new experience! Currently, Turf Wars has gotten to be a bit of a drag as it seems the same 8 or 9 maps seem to be the top voted every time, this goes against the very nature of the game. As I said above, the map is the only thing that is different about each turf game, so having more maps is a good solution to the staleness of Turf currently. Here's a list of the maps I want brought back, as they were removed due to aesthetic reasons: Fire and Water, Double Fort, Tracks, Railways, Ombre, Loading Dock, Lava Field, Kingdom of Ulu, Jungle Kingdom, Hidden Courtyard, Forgotten Haven, Entrancing, Daybreak and Ancient Propylon. Thanks for reading!