For those who don't know, Champions is sort of a genre of game modes. These game modes are essentially team-based Custom Pvp games. As some have put it, "Champions is more than just a Sharp 2 Sword." The game mode has dozens upon dozens of custom abilities and has been around longer than Mineplex has. This whole process for reviving Champions or any game for that fact I have dubbed the "Bean Process" and it has one goal: To regain Developer and Mineplex Interest by creating a New-Player Friendly Environment that brings in players from other servers Over the years, I have observed games come and go but one thing has remained true: The ones that stay are either able to keep a medium-sized following or are able to reel in new players. Though in the title I say Champions, I do believe if this process proves to be successful, it could easily be applied (over the course of time) to every game. Let it be known, though, that I say Champions because Champions has NOT gotten a major update in over 2 years and would be a perfect test subject for the Bean Process. Phase 1: Champions-specific Currency We start this phase by issuing a 2-week long warning to all the players across the Mineplex Network that all builds will be wiped on Dominate and Capture the Flag game modes. After all the community's builds are wiped, introducing a game-specific currency into Champions is the next step. This currency would be called "Credits" or "c" for short (Fun Fact: Credits used to be the main currency on NautilusMC/BetterMC, the original Champions servers). All that needs to be done now is for all the Skills in the "Select Skills" Gui to have their costs adjusted from "1000 Gems" --> "1000c" or "1000 Credits" Creating a game-specific currency not only re-ignites the grind for older players to unlock every skill but it also incentivizes newer players to stick around longer. Lastly, the community has seen Mineplex create custom currencies as they did with the Castle Assault game mode so we know that Mineplex is capable of implementing something like this. We also know that game-specific currencies have been successful. Notably for the #1 most played server (Hypixel) which employs game-specific currencies in all of its major games. ***PHASE 2 OCCURS 1 DAY AFTER PHASE 1*** Phase 2: Creating a Tutorial (for Domination) For those that haven't played Domination (DOM), essentially, it is a team-based game mode that focuses on capturing points and earning points to contribute to the total score. DOM is also a member of the Champions Genre. Seeing as Domination is the most popular Champions game mode of the 4, I suggest that it be the only Champions game mode to receive a tutorial. We start this phase after the end of Phase 1 by implementing a tutorial that can be accessed in the Main Lobbies near the Champions Area or in a Domination Lobby while waiting for a game. This tutorial will look very similar to the one in the Main Lobbies; however, it will be for Domination. Some things that should be show-cased: How the Skill Token System Works How to navigate around the Customize Build GUI How to purchase Items and Skills What ReStocks Do What Emeralds Do How to Capture Points Additionally, on completing the tutorial, the player will receive 6000c. ***PHASE 3 OCCURS 3 DAYS AFTER PHASE 2*** Phase 3: Matchmaking Algorithm This phase is intended to be a sort of way to hook the players into staying and learning the game, DOM. As the name suggests, we introduce a Matchmaking Algorithm that, well, matches you up with people around your experience level. Let me explain what I mean: This Matchmaker will take your overall in-game hours, the number of champions games played, hours in champions, wins in champions, and possibly other things to create your Skill-Rating. This Skill-Rating will be COMPLETELY SERVER-SIDE and only known to Developers (to get data for future updates) and Staff (to keep an eye on stat-boosting and smurfing; more on smurfing later). This Skill-Rating would use an Algorithm called K-nearest neighbors (basically matching you with people who are close to Skill-Rating). The Matchmaker would adjust games based on hours and players to try and group skilled players against skilled players and inexperienced players against their counterparts. Obviously, the Matchmaker needs to be thought out some more but would likely be able to be coded in 1-2 weeks (I'm a programmer and am familiar with this stuff). ***PHASE 4 OCCURS 4 DAYS AFTER PHASE 3*** Phase 4: Cleaning Up In this phase, our focus is to clean up the game mode by correcting issues from other phases. We start by fixing major bugs (trust me, there will be bugs). I know this one seems obvious, but it is very easy to just ignore a bug and act like it doesn't exist; however, that is what loses community interest. Next, we create additional tutorials in the form of YouTube Videos. These tutorials would be able to be accessed through a command called /tutorials which will pull up a list of links to the tutorials. These video tutorials would include everything the in-game tutorial included but would be in the video format. At this point, quite a lot of attention will be brought on the game and a large number of new players would be joining. Though the Matchmaker is a very good tool to separate experienced players from inexperienced players, there will still be some overlap. For this reason, parties will be capped at 3 people in order to prevent large parties of experienced players to stat boost and gain credits unfairly and/or to stop large parties of experienced players from getting on alt accounts and demolishing new players. Finally, there are two issues I have not addressed yet: Smurfing (Playing on an account that is a lower level and therefore would have a lower Skill-Rating effectively destroying the separation of High-Skill and Low-Skill players). Cheaters (Hackers who use Hacked Clients to gain an edge on other players). The Cheater Problem can really only be fixed through GWEN improvements and a higher Staff Presence. The Smurfing Problem I do have a fix for: First, we create a game mode called Domination Quick Play (DOMQP). Secondly, we make it so this game mode will not have the full influence of the Matchmaker and will instead act as a version of DOM where High-Skill players can play with their Low-Skill players and vice-versa. The only influence the Matchmaker will have will be trying to match parties with parties and non-partied players with non-partied players. Finally, we make it punishable for Smurfing in the DOM (Note that when I say DOM, I am NOT referring to the new game mode, DOMQP). This can be done by checking ip addresses for accounts with a significantly higher Skill-Rating. The details of this punishment should be decided by the RC (Rules Committee). If you made it this far, thank you for your time. That concludes the Bean Process. I encourage everyone who reads this read to provide me with feedback so I can refine this process into something better.