After a week of UHC being released, I was able to play about 40 games to get a stable viewpoint of the "Remastered UHC", and within those 40 games I noticed some changes and points to bring up, some are abnormal glitches, others are popular opinions of players, and others are subjective decisions. A lot of what I'm going to bring up is something that's already been noticed or discusses, but I figured why not make a post. Before I start, I'd like to speak on behalf of the community to say that we all deeply appreciate the decision and time spent on re-adding this game, it's been a topic for the past year and a half, so thank you for the deep consideration. Bugs/Unnatural features: Snowballs don't deal knockback Fire Aspect is disabled Horses are disabled Apples don't fall from chopped trees (tree leaves don't decay) Players cannot rejoin while disconnecting Ores randomly appear and replace blocks (Ex. Gold ore may replace stone blocks at any time) Golden Heads heal the same amount of hearts as Golden Apples Remastered Gameplay Features (features that have been altered from the original UHC): Enchanted Tower and Traveling Brewery: These were a very smart and unique decision to be created, as it promotes PvP and makes the game more enjoyable and widespread by including the availability of potions. Adding brewing items to grass droppings were a good gateway to allow the brewery while also disabling the nether. Although one point to bring up is how the potions can get seriously OP, as one team can just camp the brewery, make potions, and steamroll through everyone. Having a regen potion is near close to have a slowed down God Apple. Day #'s: This is a good way to allow players to get a gauge on the game. It doesn't feel like one long block of time, as it speeds things up and let's the player's know what's going on. Each day is unique and well-thought, except for Day 5. The problem with day 5 is not the lava coming up, but the breaking of blocks at surface level. This creates an insane amount of lag spikes, and a seriously unnatural playing field. The lava is a nice idea to make players come up instead of drawing out the game underground, but with the playing field is slowly deteriorating, it just causes havoc instead of a hype final fight. Border Damage: The border deals an insane amount of damage when it comes in contact with you, as I think it deals 4-5 hearts every hit. Maybe instead the border deals 1/2 a heart to a heart every second you touch it? This way you don't die to an insanely strong border and gives you a chance to escape. Also maybe the final shrinkage could be chanted to -32, 32, instead of -16,16 so the area isn't so dense. Teammate Tracker/Player Compass: The teammate tracker was a cool way to stay in touch with your teammate, but sadly in replace, the player tracker compass that's given to you when PvP starts, was removed! The player compass was an absolute staple of Mineplex UHC, and was partially why it was so special compared to other UHC servers, and as a community I'd say a lot of us would agree to have it back! Ore Spawns: A lot of players have said that they have more luck strip mining for ores compared to finding ores in caves, which is just how the ores are generated, but honestly it's not a bad thing and puts some luck into the game. Anyways that's my spheal, right now that's all I can think of, I'd love to hear other people's opinions. UHC has brought back a lot of oldies and nostalgia definitely hit. Hope this helped gauge some perspectives.