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[Unofficial] Community Proposed Clans Ideas & Changes Docs

Discussion in 'Clans' started by Veans, Feb 2, 2019.

  1. [​IMG]
    WELCOME!

    Hello I'm Veans and this is the unofficial proposed Clans changes & ideas docs thread! As the title says, essentially these are all google documents which contain tons and tons of community suggestions for Clans, organized into categories and compiled into a single link! These docs are the product of cooperation between the clans community and clans insights team on discord, who have discussed and voted on countless ideas featured within the links. The purpose of these documents are to organize these proposed changes, and potentially be used as a basis for changes in future Clans updates

    These documents have been around for a while, but I've decided to post them on the forums so those who haven't seen these docs already and people who aren't on discord can view them and provide comments or feedback!

    The Documents:
    As said before the docs are separated into categories with contents based off that category. There's multiple ideas & proposed changes for nearly every aspect and area of the game. Here is the current list:

    Doc Hub:
    First and foremost is the doc which contains links to every document about to be listed, this is the essential one if you want access to any of them

    - Clans Ideas Docs Hub Doc

    Events:
    Docs relating to all the world events in Clans ranging from the bosses to the Witherton raid to the nether

    - Bosses (Iron Wizard & Skeleton King) Changes
    - Undead City Changes
    - Capture Point / KOTH Changes
    - Charles Witherton Raid Changes V2
    - Clans Nether Changes

    PVP/Combat:
    Docs relating to the combat aspect of Clans, along with legendaries and other fighting features exclusive to Clans

    - Clans Sieging Changes
    - Legendary Weapon Changes

    Map/Economy:
    Pretty-self explanatory categories at this point, eh?

    - Clans Fields Changes
    - In-game Shops Changes

    Other:

    - Clan & Base Management Changes

    And thats basically it! If you have any feedback, suggestions, or questions please leave them here or on discord, I will try to update this doc if any changes are made.

    Special thanks to the following Insights and CCD members who have helped propose a lot of these ideas, discussing them along with organizing them on trello and the docs themselves;

    Naiculs
    Fallen MemeTM
    Peter (Evildoor)
    lukafin
    Rosalia
    Seismec
    M4j0rD3lta (Force)
    Xion
    Dom (Intex)
    Timmi6790
    MrSoup
    josepff (Hyydro)
     
    Posted Feb 2, 2019,
    Last edited Feb 3, 2019
  2. wait a minute. in the scythe buff u say that it needs to be more powerful because of low drop rate, but u want to also inc the drop rate? w a t?
     
    Posted Feb 3, 2019
  3. Our S6 plan has already been finalized, but from then on out I think there are a lot of good ideas here. Great work, folks!
     
    Posted Feb 3, 2019
  4. Not necessarily. The doc states scythe rarely sees gameplay because of it's extremely low drop-rate, which is true and the reason we want to buff the drop-rate. In addition to that we also wanted to change the launcher, rune compatibility, and add another skill given how underwhelming the scythe has performed in actual combat in recent seasons, evident in the S4 dupe months and Scythe pvp today

    Also thanks Moopman :happyt3:
     
    OP OP
    OP OP Posted Feb 3, 2019
  5. S6 very SoonTM? :eyes: Some good stuff proposed here, hopefully most of them will be implemented in that finalized S6 plan :o
     
    Posted Feb 4, 2019
  6. As Mep said, the stuff that will be going into season 6 has been finalized for a while, so if any of these ideas are in season 6, it's most likely a coincidence or because the doc/idea has been around for a while. In any case, great job with the thread @Veans, it's nice to have all the ideas in one central place!
     
    Posted Feb 5, 2019

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